![]() It is usually activated during the gameplay by pressing the tilde key (with ~ and ` symbols). Quake 1 for PC has a built-in command line interface called console. In other case the original game balance will be completely destroyed. Cheat codes may give you some additional fun after finishing the game. DDS files if necessary - image_writePrecompressedTextures DDS files if present - image_usePrecompressedTextures See texture MIP usage - image_colorMipLevelsĬontrol texture downsampling - image_downSizeĬontrol normal map downsampling - image_downSizeBumpĬontrol normal map downsample limit - image_downSizeBumpLimitĬontrol diffuse map downsample limit - image_downSizeLimitĬontrol specular downsampling - image_downSizeSpecularĬontrol specular downsampled limit - image_downSizeSpecularLimitĬhange texture filtering on mipmapped images - image_filterĬhange lod bias on mipmapped images - image_lodbias Send heartbeat to master servers - Heartbeat Kick player from multi-player game - gameKick Name of material to draw over screen - g_testPostProcess Test model rotation speed - g_testModelRotate Number of frames to blend - g_testModelBlend Skip damage and other view effects - g_skipViewEffects Toggle hit % to HUD - g_showprojectilepct 1 Show dynamic lights on projectiles - g_projectileLightsĮnable ejected shells from weapon - g_showBrassĮnable shadow of player model - g_showPlayerShadowĮnable display of player hit percentage -g_showProjectilePct If nightmare mode is allowed - g_nightmare Set how often to take health in nightmare mode - g_healthTakeTime Ĭontrol the weapon sway in MP - g_mpWeaponAngleScale Set how low can health get taken in nightmare mode - g_healthTakeLimit Set how much health to take in nightmare mode - g_healthTakeAmt Score review time in seconds at end game - g_gameReviewPause Toggle disable buffer file writing for save games - g_flushSave ĭisplay timing information for each game frame - g_frametime Show double vision when taking damage - g_doubleVision Scale final damage on player by this factor - g_damageScale Ĭheck for models with bounds over 2048 - g_debugBounds Pregame countdown in seconds - g_countDown Show blood splats, sprays, and gibs - g_bloodEffects Launch in-game Script Editor - editScriptsĬhange sounds in editor area - editsoundsįreeze game for indicated number of seconds - freeze Īrmor takes this percentage of damage - g_armorProtection Īrmor takes this percentage of damage in MP - g_armorProtectionMP Launch in-game Particle Editor - editParticles Launch in-game Declaration Editor - editDecls Launch in-game Articulated Figure Editor - editAFs Print parses and references developer - decl_show 2ĭisables connection for current multi-player game - disconnect Speed at which the console moves - con_speed ĭump the console text to a file - conDump Skip the renderer completely - com_skipRenderer Show sound decoders - com_showSoundDecoders Show total and per frame memory usage - com_showMemoryUsage Show async network stats - com_showAsyncStats Purge everything between level loads - com_purgeAll Marker for memory stats - com_memoryMarker Mix sound from the async thread - com_asyncSoundĬompress saved games - com_compressSaveGame Sample input from the async thread - com_asyncInput Use ~ to toggle console - com_allowConsole Show collision model info - collisionModelInfo In-game GUI message mode - clientMessageModeĬull back facing polygons - cm_backFaceCulĭebug collision detection - cm_debugCollisionĭraw internal edges green - cm_drawInternalĭraw polygon and edge normals - cm_drawNormals Use constraint matrix symmetry - af_useSymmetryĮnable blocked fail safe handling - ai_blockedFailSafeĭraw trajectory tests for monsters - ai_debugTrajectoryĭraw attack cones for monsters - ai_showCombatNodes Use impulse-based joint friction - af_useJointImpulseFriction Use impulse-based contact friction - af_useImpulseFriction Skip self collision detection - af_skipSelfCollision Show velocity of each body - af_showVelocity Show articulated figure CPU usage - af_showTimings Show primary constraints only - af_showPrimaryOnly Show the inertia tensor of each body - af_showInertia Show constraint names - af_showConstraintNames Maximum linear velocity - af_maxLinearVelocity Maximum angular velocity - af_maxAngularVelocity: Scale the joint friction - af_jointFrictionScale Name of the constraint to highlight - af_highlightConstraint Name of the body to highlight - af_highlightBody Scale contact friction - af_contactFrictionScaleįorce the given friction value - af_forceFriction ![]() Rocket launcher - give weapon_rocketlauncher Then, enter one of the following codes to activate the corresponding cheat function:įull ammunition for current weapons - give ammo While playing a game, press + + ~ to display the console window. Symbols in names in multi-player mode.
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